Computers are boring. The Windows environment is crushingly dull. Most of us use the Microsoft Intel Computer environment unthinkingly. Bill Gates and IBM set up a paradigm we basically all live by today. Yes, its breaking down. Seeping to other environments, like phone. But slowly.
So what if you approached work computing a different way? The Brain showed different graphical ways of organizing desktop content years ago. But go a step further.
Assume games are the dominant idea amongst kids and hipsters because they're fun and visual. We can see! The other players, IM's, our ranking, settings, the world of the game. Everything. Particularly online where vast scenes are unlockable.
OK, so why not import the idea into a business setting? Why not create World of Work. Second Business. Taskscape? Why not make everyone live in PerceptricLand?
You log on via a browser, say Firefox. Get allocated an avatar. You voice that accordingly. Now your avatar lives, works, moves in PerceptricLand. I'm the boss, because I'm the company Chairman so I set the tableau's limits and what we work on. Or not. Depends what sort of company we run.
But now we can all see each other, and what we're doing. Data is online, applications run in PerceptricLand from online sources. You see billboards of information (including ads!) as you move around. You collaborate with others by an inLand, online browser. And get this. Essentially, this is what all the current crop of games do, this exact minute.
Realizing that, guys are trying to make things happen. Like? Hive7. (which crashed my machine several times today) Webtop technology.
Webtops are presented at B2Day. Some debated them as if they a dumb idea. But another Business 2.0 story fleshed out the trend and same writer Om Malik put the technical grunt into a second story.
It's parallel worlds. MySpace's 60 million users inhabit a world of blogs, music, idea, connection. Cyworld's 11 million Korean users are in the same notion. Ten of millions are living and building virtual worlds with the massive multiplayer games.
One idea is essentially word and machine based; the other is graphical; audio, video, internet ideas. They are going to merge. Intuitively you know that. We already have a huge installed user base familiar and comfortable with graphical online experience who see no difference in sourcing applications, data, and work from the net.
How long? Years maybe, but it's underway. Web 2.0 took from 1999 until 2006 to get overnight acceptance.
PerceptricLand!. Coming to your browser soon. Step by step.



