When I was a little boy, growing up, my mother attempted to
instill into me some manners.
For example, on the subject of visiting I learnt never to
arrive somewhere [a private house] without a gift for the matriarch of the
household.
Regular readers would be aware that I enjoy growing Bonsai
or as my partner would say - torturing little plants.
However after a few years of me clipping, pruning,
re-potting, wiring, [OK maybe it is torture], she is amazed at some of the
results I have produced.
Whenever we visit somewhere, we take with us a bottle or two
of wine and of course the mandatory “original design Koltai Bonsai” which is
always presented to the matriarch with great aplomb by myself with detailed
care instructions. “Water twice daily in the summer, place in partial sun.”
Gifting Bonsai’s also enables one to strike up a
conversation at the next get-together, barbecue, etc. and inquire after the
well-being of the little plant.
So far the longevity of these “visit gift bonsai’s” is
batting a thousand. Yep, they all died.
So I am re-assessing the concept of gifting Bonsai’s as a
visiting gift. I’m thinking that if they’re going to die anyway, I may as well
just take cut flowers.
This week my partner suggested I list some Bonsai on Ebay to
see what they are worth.
To anyone that grows Bonsai as a hobby only, this suggestion
screams commercial exploitation which in turn converts the hobby into work.
To keep the peace, I listed a three year old Bonsai on Ebay.
Now one has to remember, these little trees are looked upon
by myself as more valuable than my Book, DVD, Album or CD collections.
I quite often spend hours, pinching leaves, tweaking
aluminium wire, repotting, snipping branches, weeding, and feeding my Bonsai
with worm juice. (Yes, that’s the liquid the exits a worm farm. We have a
healthy worm farm that recycles all our surplus vegetable matter and produces about two litres of worm juice
per day.)
So for me, Bonsai growing is relaxation and thinking
therapy. My Bonsai’s have assisted me in fixing many of the world’s problems
(in my mind) whilst I torture the little trees.
The result of patiently growing little trees into unusual
shapes is therefore a psychological art form.
No different to millions playing Farmville and creating
virtual farms with everything lined up nice and neatly.
To millions, Farmville is the time-sink of choice. The resulting
finished product commercial value is zero (to the player).
However to the service providers, game owners, advertisers
and click-thru monetization corporations, Farmville is a dream come true.
To me, my time-sink results in a tree ina pot that evokes warm feelings of awe at the
detail of miniaturisation without the vutuality. In other words, my trees are
real. (Until I give them to someone at which point they seem to die.)
Recognition of artistic merit in the modern world is
measured in shekels, or suitable coin of the realm; so I agreed to the eBay
experiment as a measure of what value others would place on my skill as a tree
torturer.
Well it sold. For $19.90.
Estimated time spent on nurturing, pruning, shaping, wiring,
repotting, weeding? About three hours.
Time spent in producing the eBay listing? About two hours,
(although as it was my first listing, there was a learning curve.)
The value of the tree (untrained) from a nursery is
approximately five dollars. (Although I grew this plant from a cutting – so the
real cost was zero) The pot cost me $3.95.
Therefore as a commercial exercise, the result was $2.35 per
hour for my time.
All in all an interesting experiment, but not what I would
call a runaway success.
However, if we consider that this was a leisure time
activity, and I received the therapeutic benefit of the act of torturing said
little tree then we have a 133% profit margin.
Obviously, growing bonsai is not a suitable career choice
option.
Oh dear, back to the drawing board……..
What was that? You want to see the little tree that I sold
on Ebay?
Conclusion?I am now
going to spend the next twelve months of my life writing a Facebook game called
“Virtual Bonsai” which will allow people to click thousands of times to grow a
virtual bonsai which I will surround with advertisements and sponsor messages.
I will patent the process of growing a virtual bonsai.
Iwill then copyright
the term, virtualbonsai.
I will then spend two million dollars per month advertising
this as the best best time sink.
I will then make a lot of money.
Both from the click-thru advertising and the copyright and
trademark breach lawsuits that I will pursue mercilessly.
I certainly expect to make more from this virtual enterprise
than actually making or growing something and then selling it.
For those that don't have two million dollars to spend on advertising a virtual world on Faceobok, here's a community service message to assist you in saving the economy.
The fastest growing and most successful Companies in the World are the proof
against an increased attention by anyone to the importance of Copyright and
Trademark.
For sometime I have been lobbying hard against Australia’s
involvement in ACTA.
Lobbying Koltai? Is that what you call it? Well yes. I don’t
have access in any meaningful way to the Federal Roll Call of Parliamentary members. I don’t have the
backing of millions to hire someone to luncheon these people and I doubt they would take my call if I made it. (I tried calling Stephen Conroy's press secretary and even he didnt return my calls.)
Federal and international politics run on their own
extremely fast-track timetables.
The public are asked to comment only usually once the
Politicians have been convinced of the lobbyists point of view and the Bill has
been drafted. By then any action can only be the people versus their
legislators.
This can only result in two outcomes.
The people are branded as revolutionary activists and sent
to financial and commercial purgatory, or;
The Politicians are viewed as being in the pockets of the
industries that donated the most cash for electioneering efforts.
Unfortunately the system in it's present format does not allow for a moderate middle of the road approach.
Subsequently, because of industry lobbyists, politics these
days is a war between the politicians and their voters.
A few months ago, I posited the concept that possibly, the
idea of a game where the people could vote on how to create the budget would
actually involve the voters in an understanding as to why politicians make the decisions they do.
Voters are a simple lot really.
To obtain the loyalty of the voters, Generals and leaders traditionally have merely had to follow the lead of the early philosophers.
Since 4 century (BCE) the saying "wine women and song" or the Sankskrit equivalent "Sur, Sura, Sundari" (music, wine and woman) has endeared the leaders to their followers.
Today, voters are no different.
They vote for more money in their pockets.
And they want to be entertained. I don't beleive a single voter has ever voted AYE on the issue "I want to pay $75.00 per Movie that I buy." Nor do I believe that they would.
We have also learned that with increased levels of entertainment, society frustrations reduce and the crime rate drops. (Unless pending copyright law ammendments criminalize everyone, in which case, our jails will unfortunately need rapid expansion.)
If elections were based on the cost alone of video and music entertainment, then a very different series of problems would be now foremost in the minds of our global leaders.
History has taught us that if the entertainment isn’t available through legal means
i.e.: Foxtel because of the average 50 repeats
of each movie per year,
or The TV stations want to save a few dollars by buying the series a year later,
or the International distributor that purchased the series will roll it out when they want to roll it out;
then they, (the voters) download the content.
Foxtel executives actually created the current copyright
legislation headache in three ways.
They lobbied successfully for alterations to the legislation
to allow for Digital Video Recording of their content. That opened the door to
DVR’s from competitors, TIVO and others.
They started transmitting Foxtel content to phone
subscribers.
And, after achieving the above, they decided not to
subscribe for the latest programs on release from the overseas content
creators.
The Commercial channels are also in cahoots with Foxtel by
choosing to air new television series only during the TV ratings period to
impress advertisers that are no doubt by now sick and tired of the media lies
of how many eyeballs are actually watching their adverts.
The truth is that almost 40% of Australia
no longer watches TV adverts.
Therefore advertising is leaving on mass for the popular Internet
destinations.
Which are?
Well we blogged several articles about Zynga’s Facebook
located Farmville. It managed to pick up a few million players every week to
reach its current lofty 50 million registered monthly players
To assist me in my analysis of Zynga Games I signed up to
Farmville on Facebook and a couple of other games and played religiously for seven weeks.
My farm is now a wasteland of dead crops. I lost interest in
the repetitious rather boring nature of click click click with no clear
benefit.
Interestingly enough, my partner (female, mother of three) and her married daughter are both still playing. I have no understanding of the attraction, yet both of them are the shopping denizens of their respective households, therefore there is very real demographic attention data to be collected there.
Farmville has managed to create a business of click click
with no clear beneficial outcome with the exception that it is a massive
timesink that people seem to enjoy.
And where did Farmville come from?
Well it was an infringement of the design and player concept
of Farmtown.
So it was a knock-off clone?
Yep.
Did Farmtown sue?
I don’t think so.
Why not?
Because following Farmville werea whole plethora of "Farming" games.
Farm Buddy
Happy Farm
FarmLand
(Lil) Farm Life
myFarm
(Lil) Green Patch
Fantasy Farm
Farm Pals
So there was no point really.
The speed of game apps development is based on hours, and
not the months and years that litigation takes to settle.
Zynga implement memes and changes to maintain customer loyalty in less than 24 hours per change and can monitor in real-time the positive or negative consumer reaction.
There has never been another business model in the history of the world that can respond (enmasse) to customer feedback so responsively and successfully.
The attention of the world is gravitating at an alarming(/pleasing)
pace towards mobile devices and social
network activities.
As it does so, with new spectrum offerings emanating from
the major Telcos as well as the smaller entrepreneurial players, and the
capability of phones to utilize limited range sharing capabilities like P2P via
Bluetooth, Wifi and 802.3 wireless connections, ACTA and other attempts at
preventing file sharing are growing technologically dimmer ‘multo rapido’.
(Rapidly just doesn’t have the same sense of urgency.)
Source: Morgan Stanley Slide 47 (see References)
Besides, from the Zynga example we have learned that the
revenues from successfully copying (the copyright industry call it infringement,
everyone else calls it innovation) and then adding unique innovations add up to a
nine figure annual number, so who has the time for instructing lawyers when
there is so much money to be made?
So Copyright is really only for suing and not protecting? In the real world of commerce it would seem
so.
And your theory is that only companies with dead or dying
business models need to sue?
Yep, that’s my thesis.
What about Apple –v- Chinese knock off clone iPhqnes?
Apple whinge about it, but Stephen Jobs is a realist. He
knows that every time he innovates and releases a new version of the operating
system or an upgraded phone it takes the cloners over eight months to get the knock-off
clone correct.
In the meanwhile, his release window is six monthly so he
always manages to stay ahead of the knock-offs.
And of course by not allowing the OS part of the manufacturing operation anywhere near a country outside of the US, he has managed to ensurre that the knockoffs have to use alternative operating systems and therefore do not make the grade.
In fact the technology world appears to be regularly four to
six years ahead of the legislative and jurisprudence world which of course
manages to cause a great deal of consternation to judges who are in fact often surprised
mid decision with yet a new technological direction.
phone cloners. Just like the American example. Rip off
(copyright infringe) who you like as long as it's not an American Company. AND Hungary
was and is a socialist regime. The operative word
Last Friday in a Swedish Court,
the four pirates were awarded four years of jail time and financial damages
against them (for running a Google search engine) of over three million
dollars.
In February three Thai CD Pirates were handed out jail
sentences under a year each and fined $14,200 each for pressing 306 CD-Roms per
minute of pirated content for the last three years and selling them into the
black-markets as originals .
1992, was curiously also the year that crime rates started
to drop in the USA;
and 1998 was the year that another noticeable dip occurred. The year that
Napster was born.
There are two point two new Blog sites created for every second
of every day of the year. (around 175,000 per day.)
The blogosphere doubles every 236 days! Presently, there are around 77 million blogs, It has been predicted that within three years, 50% of all content online will be user-generated.One viewpoint is that :
From TNS Global website
NEARLY A THIRD OF OUR LEISURE TIME IS SPENT ONLINE
LONDON.
December 8th 2008: New figures released today reveal the staggering
amount of time Brits now spend on the internet in their spare time – with the
league table topped not by students, but by housewives.
And from Blogher
The majority of people consider Blogs are rated between
somewhat reliable and highly reliable as sources of empirical data and product
purchasingadvice/recommendations.
Blogs as a Source of Information
Source: The BlogHer/Compass
Partners 2008 Social Media Study P15
And contrarily, from a leading Psychologist:
Now we discover people don't believe blogs - so stop
blogging...!
A major survey of over 27,000 people has discovered that
blogs are the least credible source of information online. Coupled with similar research on the trustworthiness of blogs, this most
recent study suggests the end is nigh for blogging.
According to the study, we believe "word of mouth" over and above
everything else. The TV news comes next, then online news with newspapers just
a little bit behind. Blogs are way down the bottom, with only one in every ten
people believing them.
And another contrary opinion - this time from Businessweek, headlined:
Only 16% Trust Corporate Blogs: Are They Worth Doing?
The response from Forrester Research is it depends. But
the bottom line is that based on survey research the firm released
a report today, it’s time for some rethinking of corporate blogs. (To get
the report you have to hand over some contact data).
Forrester found that 16% of the people who read company
blogs trust them—less than every other form of content they asked about, including
print media, direct mail, even corporate emails.
So we understand that half the experts say Blogging is not
worthwhile and the half saying it is.
BTW, the half whom claim that blogging was worthwhile seem to represent
the female population rather strongly. This is inline with our discovery over
the last two months that a great majority of the game players in Zyngas
Facebook based Farmville game were averagely aged as being 27 year old females.
Because of our experience in online data usage (since 1987)
we believe that wherever the girls are – the boys are sure to follow and that
observation can now be confirmed with our recent stats collection on Farmville player
sexes.
Chris and I both blog on this website, Our backgrounds are
not dissimilar except that I entered the computer field once I completed uni
and Chris entered the music business. We then both spent a considerable period
of our lives being extremely entrepreneurial with some success and a couple of
failures (on my part).
So Chris is our expert social networker and I am our
spreadsheet guy.
You can tell the difference between our styles by reading
some of the blogs. Chris is careful with his spelling, grammar and sentence
structure, carefully hunting for the right balance of adjectives, verbs and
nouns to present his views.
My online style is rather raw by comparison. My previous
attempts at writing were always edited, so this new role of self-editing is
obviously beyond my capacity.
The words flow and the fingers try to keep up, usually
failing.
Chris is always asking me to be more careful with my
presentation, grammar and spelling. And I respond (jokingly), “Do you want quality or
volume?”
His reply is usually dismissive of my cavalier style but somehow
we get through each of these editorial discussions and the Perceptric blog
grows and grows.
During one of our “editorial quality” conversations recently
I retorted to the repeated grammatical structure and spelling entreaty with an
almost flippant, “It would appear that regardless of the poor layout and my bad
spelling, we are doing better than the newspapers in retaining readers attention”.
“We don’t have many readers (less than 100,000), but the
ones that we do have are connecting with us in a more meaningful and much
longer time than any of the major Australian Media sites do”.
“Are you sure?” asked Chris.
“Well, if you look at the time that the average reader
spends on our little irrelevant blog and compare that to nearly anyone that has
a few million bucks to run their blog – we appear to be creaming them. Do me a
favour – pull up the Alexa
ratings for Perceptric.com”.
“Yep, done”.
“OK, now add-in some premium media content – like
ninemsn.com.au smh.com.au. afr.com.au and to balance the results include
another Blog site like crikey.com.au, and then click compare and then Daily
Traffic Rank”.
Chris and I then discussed the aspects of the different
stats available on Alexa.
According to the Daily Traffic Rank it would seem that the
field is dominated by Ninemsn almost neck and neck with the SMH with Crikey in
third place, followed closely by the AFR and trailing invisibly at the back is
Perceptric.
So if that’s all it takes to get advertising, then I think I
will do a deal with Microsoft and get my name on the top of every Internet
Explorer browser,
So now dear advertising reader, it’s your cue to ask, “But
Koltai – how do we know they’re reading our ads”.
Ah, there’s another little tool in Alexa that allows you to
see how long individual peeps stay on a site.
It shows a totally different picture.
It would appear the Perceptric is leading the pack.
Then, in daily page views per user, there is a battle royal
for attention, but again with Perceptric gaining on the field..
So, should you, dear reader, spend your advertising dollar
with Perceptric?
“Um, no, we don’t do advertising.”
But the evidence is clear that major media, while they have
the initial attention of the consumer, also seem to lose it fast.
“Do you mean that people actually stay longer on the
Perceptric blog than the leading Television and Newspaper sites of the land?”
“Well, yes. They do.”
“Why?”
Well this might be a reason….
“At Perceptric, we tell it like it is with very little spin.
Neither Chris nor I have political aspirations. We have nothing to sell except
our knowledge and we give away a lot of that knowledge for free.”
“But are you qualified?”
“You mean beyond our both being over 50, both entrepreneurs
and our university studies?”
Yes. What qualifies you to broadcast your views to the world
at large.
“Well nothing really. We don’t believe that one needs to be
qualified to obtain user attention. If one however then gets users attention,
then obviously one is giving the users what they want.”
“And what’s that, Koltai?”
“Read the Blog…”
Oh, and keep in mind, it doesnt matter if a site has 10 million users or 20 users. If the users only stay online long enough to leave, the user numbers dont really mean much.
Internet destinations that engage their readers/players/users for long periods of time should be your media buying target. (Per impression of course.)
Postcript:
We talked earlier about an article from Businessweek. Entitled,
“Only 16% Trust Corporate Blogs: Are They Worth Doing?”
Bloomberg, the financial news agency, is considering a
bid for BusinessWeek, the business magazine published by McGraw-Hill.
According to a report in The Wall Street Journal, the
interest shown by Bloomberg in buying BusinessWeek has “further crowded” the
field of potential bidders, and also indicates Bloomberg’s intentions in
continuing to expand beyond its core business of providing financial data,
news, and analytics to professionals.
Quoting “people familiar with the matter,” The Wall
Street Journal reported that the other potential bidders for BusinessWeek
included Bruce Wasserstein, the chief executive of the investment bank Lazard
Limited and who owns the magazine TheDeal and New York Magazine; ZelnickMedia;
Joe Mansueto, founder of Morningstar; and private equity firms Platinum Equity,
Warburg Pincus, and OpenGate Capital.
The bids for BusinessWeek will take place on September
15, 2009.
In July 2009, the United States-based publisher
McGraw-Hill, which owns BusinessWeek, had said that it was “putting on the
block” its financial magazine and also “exploring strategic options” for the
magazine.
BusinessWeek, founded in 1929, has a circulation of
936,000 copies in the United States.
The magazine’s main competitors in the national business magazine-class are
Forbes and Fortune, both of which are published bi-weekly.
So the company that depended on the Forrestor Research
report that said that only 16% of the world listened to Corporte Blogs is now being
sold. Possibly consumers don't really trust the big Corporations anymore.
We wonder if the following has anything to do with McGraw-Hills decision?
PPS: That’s all folks, until the next badly written, badly
spelt, atrociously laid out, irreverent Blog article. Thank-you and it’s
goodnight from me, and goodnight from him.
(Two Ronnies circa 1970)
PPPS
Damn I forgot the all important title - where should you advetise?
We think you should take a couple of adverts on facebook - and our suggestion? Place them next to Farmville for maximum bang for your buck.
But with that said - this advice is only good in Internet time. Next week? It will probably be a different Game.
This gives you the greatest access to 34% of the female game playing population most likely to be aged 27 years old and a housewife.
And I'm sorry I published this because I guess Farmville will be now be one of the most expensive words on Google.
We''ve enjoyed watching the growth of Farmville from nothing to the number one "Coolest Thing" on the internet. OK - it's subjective - you might not like it - but nearly 50 million users do. Thats 2.5 times the population of Australia, 1/8 the population of the USA. So it's gotta be worth a mention.
The other day I blogged about Sony's Game division creating consternation and negative vibes throughout the world with the sheer volume of misdirection and bullshit they were promoting via direct and indirect web pages about the end of the world in less than two years and three months and counting... all for a couple measly million dollars for a movie that is bound to be a flop on the P2P networks. (Which we at Perceptric have found to have the uncanny ability, to predict which movies will exceed their opening weekend estimates and which ones will bomb.) I personally think that the Sony will suffer negative pushback for this movie - for being too commercial regardless of the economic, psychological and societal negative vibe consequences.
OK - back to Farmville and Big Music.
We have talked a number of times of the remix business as being intefral to new innovative content. Well here's the Farmville Rap.
Interesting and funny, but lets hope Shell, Texaco, IBM, Kyocera and others don't see this as a viable business model.......
Coz Advertising guys - it might work for Farmville - but my guess is - it aint gunna work so well for you guys.....
Earlier this year we blogged
about the fact that Pornography appeared to be decreasing on the internet due
to the wide variety of other content available via the P2P networks.
The other day we blogged
about Facebook games as being an escape from the doom and gloom of the Global
economy.
Historically, there are four recession proof industries
during any financial crisis.
Beer, cosmetics, hosiery and perfume.
Now, it would appear that there is a fifth. Facebook.
Throughout the ages, each succeeding new publishing
technology has been given an injection of wow factor (not the dying world of
Warcraft); I’m talking "Wow, 'lookit' the girl on page 3, she’s cute".
Books, periodicals/journals, newspapers, radio, films,
television, VCR’s, DVD’s, the Internet have all allowed adults to enjoy the
“forbidden” fruits in the privacy of their homes.
Radio? Well you would have to be about 70 to remember the
risqué radio plays that were the staple of the male imagination diet of the
fifties, but yes, double entendre radio plays qualified as aural pornography
and had exactly the same complaints (“devil inspired”) as does the Internet
today. Even the iPhone now has “adult” apps available in the iStore.
Only Facebook has kept the halter on the descent into moral
turpitude; and; it seems to be paying off.
By creating a porn free environment Facebook have developed
a “trusted” new playing field just begging for new product commercialization.
And it’s paying off handsomely – the demographics would
suggest that the average game player is a 27 year old female.
Who do all the advertisers want to reach?The decision making 25-34 year old females.
OK back to the Porn.
Pornography is traditionally a word that describes material,
that has no literary or artistic value other than to stimulate sexual desire.
So then how has Facebookmanaged to grow so large without it?
I leave the reader with a question.
If the girl/guy of your dreams is on Facebook, and you are
playing Farmville with her/him. Who needs Pornography?
Facebook is about connections and trust between persons on
planet earth.
Person to person, without an intermediary, globally.
P2P – a ubiquitous publishing platform that has no need of
artificial imaginary stimulants.
References:
“Hey, let’s get an App Store”
“Though, with the iPhone OS 3.0 release, Apple has lifted
their limitations a bit and allowed adult content in the App Store;”
In 1996, I was in Teheran, negotiating the overflight of Iran
for Qantas 747’s on their way to and from London-Singapore. By installing three Ground radar installations in Iran,
Qantas was able to save millions off their annual fuel bill.
The problem was political. Did Iran
want Australian planes overflying it’s airspace? Well it appears that money
talks. If you throw enough money at anything – eventually, resistance weakens.
Qantas? What has that got to do with Zynga and Farmville?
And what’s all this about stocking up?
The new Hot air balloons in Zynga’s hot internet Game –
Farmville.
Last week I blogged about product placement within the game – as opposed to the outside
(which appears top be reserved for Facebook revenues.)
So if I was Zynga and my game was nearing it’s bell
curvepeak –
what would I do ?
The Top 10 Facebook Applications. Source: http://statistics.allfacebook.com/applications/leaderboard/
Advertise the number two game of course.
Hey all you bored crop planters – get a life – come and be a
Mafia bad guy……..
DRAFT DRAFT DRAFT - NOT FOR DISTRUBTION OR USE
(Although if you do the pop-up wrong – thousands complain…..)
Zynga have a number (36 apps)
of games all lined up at the starting gate.
Which of course helps to ensure that one of their products
is always at Facebook number one.
OK – back to my hot air balloons.
Balloons a little bit like blimps – they have a large
surface just begging for sponsorship.
So if I was Zynga, I would be talking to Facebook about
buying some airspace over other Facebook pages and let those balloons fly.
And of course, each one carries a black sheep so wherever
the balloons land – that lucky farmer receives a black sheep.
Brilliant.
Hold on Koltai – they haven’t done it yet…….
They will, they’re just getting clearance from air traffic
control and “negotiating” the air corridor that they are permitted to fly in.
Those Zynga guys are pretty good at this marketing game…….
The problem is that once one person publishes a meme –
every developer knows. It used to be that first mover advantage would take six months to a year to replicate and take advantage of. Not on Facebook. A Generic API means that everything can be copied. Actually, no, not can, IS copied because basically there are only so many ways that a command syntax can be executed within the Facebook walled garden.
I guess that’s why Moores
law is out the window when application of it is tested against Facebook
applications.
OK back to the balloons - there are two floating around this page..... of course - if you are a good Internet user - then you wouldnt see the flying balloons in this blog article (because scripts in your browser would be turned off) - so here is a static version. (Just imagine them floating over your page......)
DRAFT DRAFT DRAFT - NOT FOR DISTRUBTION OR USE
References:
Holden blimp 'un-Australian'
Richard Blackburn, The Sunday Age, November 10, 2006
Errata: It's been
pointed out to me that Facebook just passed the three hundred million user mark
and not the four hundred million. – Which obviously indicates early signs of
dementia perhaps, on my part. - Hat-tip to David Goldstein from Link.
In Australia,
the formation of a credit union can be organised with 500 members prepared to
each bank (let’s say) $2,000 in a pooled trust fund.
Most countries around the world have similar legislation.
All one needs is a loyal membership and a couple of dollars.
(Think frequent flyer miles.)
Now, lets see how we can give those four hundred million
Facebook members some dollars so they can open that credit union account.
Over the last couple of days, Chris Gilbey
and I have been mooting that the future of advertising on the Internetwill be sponsor and trademark identification
as opposed to infomercials or click-through ads.
If a Farmville player is buying Yates Tomato seeds every
time he plants a crop of Tomatoes, then he is being programmed as effectively
as watching television advertising.
The concept of seeing a brandname everytime you click versus
seeing it a few times on TV or on a billboard is vastly superior.
Especially if you are clicking 500 times in an hour.
Next time he wants to plant tomatoes, in the real world, he/she won't even think about it - "Can I have the Yates seeds please."
The trick available to advertising sponsors of Facebook
applications is to pay the users to view the advertising through redeemable
application “points” or awards.
For example, lets stick with Tomatoes for the moment. For
every 100 crops of tomatoes that you plant, lets say you receive a Yates Tomato Growers
ribbon. Each Ribbon can be cashed in to Yates for $1.00.
The benefit to Yates?
Direct measurable advertising, complete with location,
marital, age and sex demographics.
Yates will be able to manage stock control through the
extremely accurate by the postcode cashback coupons.
Pay the users?
You’re a crackpot Koltai.
Well, perhaps I am, and perhaps I’m not.
Think of the savings to the "Brand only" Tradename advertiser:
No media buyer needed.
No Advertising company needed.
No Commercial Production house required.
No Graphics layout people to argue with.
But Koltai – How many times would the user select tomatoes
as his crop?
Well, tomatoes mature in eight hours.
That’s three crops a day.
A 20 x 20 farm (allowing space for some cows sheep, trees
and the little red barn) would optimally have around 300 “squares/plots” left
for cropping.
I’ve been playing Farmville for five weeks.
Here’s my Ribbons for crops….
So I have clicked my mouse an aggregate of 54,000 times to
produce the 31,874 crops.
And of course a third of those clicks could have had the
word Yates Tomatoes attached to the cursor as I planted my Yates Tomato seeds.
Koltai – what about Furniture – I sell beds.
Well Farmville has other categories, animals, trees,
buildings and collectible items like furniture, fencing, wine barrels, hay
wagons.
But let’s be real for a moment. Not every advertiser will be
able to advertise inside Farmville. There are other games and other
applications. Pretty much with something to suit everyone.
So you’re recommending that everyone is issued with a
Facebook card.
Yes, if they want one – and why wouldn’tthey. The card would automatically become the
preferred payment methodology on the internet. Taking over from even Paypal.
So Koltai, micro-payments to the game players. How do we get
that back from them?
Ahhh. I’m so glad you asked. Well you could sell them stuff.
Like – Tomorrows essay due in at 9:00
can be had for only 2300 acres of Yates tomatoes planted in Farmville.
I’m joking about the
essay, but essentially, the consumers on Facebook would like to:
1.Shop from home.
2.Earn money playing games.
3.Don’t watch much traditional media anymore.
4.Don’t seem to read a lot of newspapers.
All of this would tend to suggest that I am not so much
picking something out of the air but extrapolating the next logical growth of
the Internet.
At the moment, over five hundred million players are
spending hours in front of computers daily in a variety of Facebook
applications.
But Koltai, there are only four hundred million Facebook users...... Ahhh, yes, that would indicate that many of them play multiple games. (Like watching two sitcoms and a movie).
Apart from the revenue to Facebook of the click-throughs on
the right hand side of the screen,there
doesn’t seem to be any advertising revenue for the app developers yet.
Sponsorship of game and app elements will change that –
dramatically.
Facebook Zynga Real Screen Division
Total Screen
Space=39 squares x 34
39
34
1326
100%
Facebook
advertising = 8 x 30 squares
8
30
240
18%
Zynga
Advertising=3 x 29
3
29
87
7%
Support and Self
Promotional Activities =3 x 29
3
29
87
7%
Game=24
x 29
24
29
696
52%
Face book
Administrative=4 x 39(2 x 39)
4
39
156
12%
Unused Space (Red)
= 2 x 30
2
30
60
5%
To me it would seem that 400 million users being wasted on
just three click through adverts on the right hand side (albeit rotating); is a marketing and
money making concept just begging to be delivered.
And Koltai, what happens to the Facebook click-throughs?
Oh, they can stay. After all, Just from click throughs,
Facebook is realizing approximately 9-15 million per month. They need to pay
for the ever growing FB-CDN Network.
But this sponsorship advertising. That’s aimed at the
application developers.
Yes of course it is, but the cards? They can only be issued and
managed by Facebook.
Of course there’s more money (or at least there used to be)
in the float than almost any other business.
In other words if Gameplayers earn only $4.00 per month from
playing, that equals a 1.5 billion dollar float within twelve months.
And with the hardcore Gameplayers, banking 40, 60 80 dollars
per month?
Well, then we see something else. Then we see 25 billion.
It looks like online games might be about to change the way
media and advertising companies interact with the Internet.
Believe it or not, the most expensive real estate in the
world is a little red barn.
Nearly 40,000,000 million Farmville players have purchased
one.
It uses up exactly 3 squares of virtual farm or 20 pixels by
15 pixels.
And these users paid 1.3 trillion (Farmville coins) dollars
for their barns.
In real dollars, (Zynga allow their users to buy virtual dollars
for real dollars at the rate of (Best Buy - $40.00 real money buys $70,600 in
Farmville coins.)
Which values the little red barn at $16.99 (Real American
Dollars).
If 40 million people buy a barn for $17.00, that equals$680,000,000real
dollars for a little 20 pixel by 15 pixel virtual barn.
Which then doesn’t
do anything except look pretty – usually in the corner of the farm.
Of course, one can
buy a barn by sheer hard work, clicking away like a demon (without having to
fork out via mastercard, visa or paypal), but it takes anywhere from 7-9 days.
Which of course is achieved by 3 mouse clicks for every crop, 2 mouse clicks
for every tree harvest and a painfully slow chicken, sheep, goat, duck, cow or
horse harvest (mainly because the game insists on saving itself or resetting
after every two or three animals are harvested).
But lets get back to the little red virtual barn.
Imagine if the users could get a barn from day one.
Advertising sponsored ?
Well, let’s imagine that the Zynga guys think outside the (Second
Life) square, they might think of something like this……..
So the Barn will end up with some billboard advertising.
Which of course will be seen by all of the farmers friends
and their friends when the photos are shared around.
Total eyeball “click-thru’s for (obviously popular choice)
Shell?
An estimated 26 million eyes per day (players only – based
on two visits per day).
Gee, what is that worth? 2 cents each ?
Nope. The attention model here is hours, not 30 seconds.
The valuation should not be the same as click-through.
What else do the majority of the world do for at least a
half hour per day?
They watch the news.
What is a prime spot in the news worth?
Well I guess it’s worth about $20,000 per 600,000 viewers.
So Koltai, a billboard on the farm selected by a player is
worth 600K ?
No, its worth .03333 cents per eyes, and neighbours of eyes.
So how many is that ?
Amongst 13 million daily players ? Each of whom might visit
5 (low), 10 (medium), 15 (high)of their
neighbours farms?
Eyeballs Low
Medium
High
65000000
130000000
195000000
$2,166,450
$4,332,900
$6,499,350
A shitload.
In other words, we’re not in Kansas
anymore – Zynga are leading the pack in getting consumer attention; in fact
about 150% up on the US TV Networks.
The big difference?
The Zynga “viewers” keep returning to the same piece of “stale”
content, happily, eagerly.
Why?
We’ll talk about why later this week.
References:
It’s Official - Interactive Entertainment Kills off Cable
TV, Newspapers, Magazines and FTA
I am deeply *enamoured/in awe of the adoption wave that Zynga
have created with their Farmville creation.
Of course, it helps if you have two million per month to
spend on click-through advertising – however, that is a separate topic.
Farmville is an excellent example of the concept of
innovation patenting.
Zynga took a popular meme, “Hobby Farms” at the peak of
market interest, (surivivalists, end of the world hysteria,) and created an
application that has managed to hold the interest for the most number of
players of any game (within the time period of 90 days) around the globe.
However, with a weak (currently – in my opinion) endgame, the
users attention would appear (at cursory examination) to be slipping.
7daysfarmville.gif
With only two exceptions, Adam (who doesn’t really count –
because he’s a Geek – and I told him to play the game……J) and Gio who does count, my
neighbours appear to willing to spend less time farming their plots.
However, there is another way to read the data.
If the lag time on each transaction introduces 270% delay then
the resultant farming efficiency would also result in lower scoring.
We blogged about the time lag inefficiencies of Farmville
here.
So are users leaving in droves? Or are they just tired of
waiting for the constant
Lets check the user stats for Farmville.
Well, I don’t know about you dear reader, but it appears to me
that growth is still there, very strong and continuing.
So what conclusion can I reach from the above two graphs?
Only one. Farmville users have implemented a voluntary code
of conservation by becoming very possibly the first self policed internet
ecologists – conserving bandwidth by planting longer growing crops.
In this age when industry has polluted our environment
beyond easy repair, anything that creates an ecological meme is an interesting study
in motivational technique.
In closing, I can’t help myself……
Google – Facebook is knocking
Hollywood –
Facebook is knocking
Music Industry – Facebook is knocking
So I wonder who will open the door first……
* It's the Queens' English - stop complaining - just because you Americans never learnt to spell......
I was chatting to Chris yesterday about the addictive nature
of many of the Facebook games.
I dropped a statistic on him:
Statistic – the Bureau of Economic Development (USA
– BEA) have discovered that the average American watches four hours and eleven
minutes of televised (inc. Cable) content daily.
Well, that is probably no longer the case…. On Farmville, I
am collecting the stats of my Neighbours and comparing them to my own; and they
are keeping up with me and in some cases (22%) exceeding my scoring ability.
That in itself is no mean feat. I am a fifty-year old economist
and I live, breath and consume spreadsheets. So of course, the first thing I
did was a comparative spreadsheet on what are the best crops/trees/animals per
game square.
For example:
On a single Game square, one can fit 16 ducks, but only four
horses. A Horse produces 84 coins every 3 days and a duck produces only 45
coins every 48 hours.
At first glance, it would appear to be neck and neck – until
you discover that 16 ducks use up the same space as four horses and then of
course – it’s all over for the geegees.
Hours
Coins
Total
Per Hour
Ducks
48
45
720
15
Horses
72
84
336
4.666667
And I diced up the trees versus the crops, the experience (exp)
points of each, the potential of my spending 1 hour per day or two hours per
day tending to my farm and built a rule-set database in excel to determine what
is the best crop/tree/animal utilisation of the available squares versus my
time input.
Hey Koltai – that’s no fair – that’s cheating. If everyone
did that – the game would be no fun.
And here we get to the crux of the matter. If no-one else
has done a comparative spreadsheet, then eleven million plus players per day
are wasting approximately 4 hours per day crop tending.
Me – I alternate between taking the spreadsheets advice and
picking crops at random – allowing for an average mean playing time of one hour
thirty-eight minutes per day.
So what does it mean when a growing percentage of the
population are no longer watching advertising on TV. Are not going out and socializing
and generally not procreating.
Well, the economy stands still.
Unless Farmville introduce user adverts, and forces players
to have days off (so they can shop as a result of the adverts) and partake in
social intercourse – hopefully leading to other forms of interaction, then the
world economy will continue to decline.
So Koltai, your telling us that Farmville is bad for the
economy.
Ummm, yes.
But isn’t it better than our kids watching fantasy content
like horror movies or 90210?
Ummmm. No.
Farmville keeps kids off the streets, but my analysis is
showing me that the average player ain’t kid sized. They’re a lot older.
Given that a percentage will be housewives taking a break in-between
the baby crying, it would also seem that an awful lot are the rest of the
community who have found a new “ostrich in sand” safe haven in a virtual crop
growing community.
Unfortunately the only positive side effect is that with the
new version of flash required, the older computers cant play the game without
almost seizing up. I know, my 2.8 Ghz Dell with 2 GB of memory spits the dummy
when I have multiple crops maturing.
So, Koltai, Farmville is good for the computer industry.
Yeah. In fact so good – I almost suspect Intel and AMD are
major shareholders in Zynga.
(Ok, that was a joke – but one based on reasonable evidence
of technical hardware requirements.)
So with a growing percentage of the world with their heads
in the Farmville sand, what do you see happening next?
Well, if I were Farmville (Zynga), I would be looking at
restricting game play to x hours per day per player.
In that way – the game can continue to grow, the server
farms wouldn’t be losing 70% of their Ajax
packets and hey – people might actually be able to contribute to the economy.
Today’s article is abbreviated because I have to get back to
my game – I think I have some Blueberries maturing…..
P.S.
The title may be a bit misleading – I received a Wall
posting the other day that was from a female player – (approx. 30 years old) – “Does
anyone wanna come over to my farm and take part in some - clothing optional - plowing and harvesting?”(Wording slightly change to protect her from
weirdos doing searches).
So just maybe – Farmville is creating a new social
environment. OK – the game started in June, 2009….. 9 months is…….Lets regroup in April 2010 and see what the population
is….
Possibly Farmville could be Obama’s secret weapon.
From – of course – the tongue in cheek department.
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